Affichage des articles dont le libellé est smart technology. Afficher tous les articles
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vendredi 10 février 2017

Top 10 tech developments for 2017

Top 10 tech developments for 2017



Predicting the future is more art than science, yet it’s always an interesting exercise to engage in as a new year comes upon us. Now that we’ve left a difficult though significant year in the technology business — and as tech vendors and media gather in Las Vegas for the annual CES showcase — here are my predictions for the Top 10 tech developments of 2017.

Prediction 1: Device categories start to disappear

One of the key metrics for the relative health of the tech industry has always been the measurement of unit shipments and/or revenues for various categories of hardware-based tech devices. From PCs, tablets and smartphones, through smartwatches, smart TVs and head-mounted displays, there has been a decades-long obsession with counting the numbers and drawing conclusions from how the results end up. The problem is, the lines between these categories have been getting murkier and more difficult to distinguish for years, making what once seemed like well-defined groupings become increasingly arbitrary.
In 2017, I expect the lines between product categories to become even blurrier. If, for example, vendors build handheld devices running desktop operating systems that can also snap into or serve as the primary interface for a connected car and/or a smart home system, what would you call that, and how would you count it? With increasing options for high-speed wireless connectivity to accessories and other computing devices, combined with OS-independent tech services, bots and other new types of software interaction models, everything is changing.
Even what first appear as fairly traditional devices are going to start being used and thought of in very different ways. The net result is that the possibility for completely blowing up traditional categorizations will become real in the new year. Because of that, it’s going to be time to start having conversations on redefining how the industry thinks about measuring, sizing and assessing its health moving forward.

Prediction 2: VR/AR hardware surpasses wearables

Though it’s still early days for head-mounted virtual reality and augmented reality products, the interest and excitement about these types of devices is palpable. Yes, the technologies need to improve, prices need to decrease and the range of software options needs to widen, but people who have had the opportunity to spend some time with a quality system from the likes of HTC, Oculus or Sony are nearly universally convinced that they’ve witnessed and partaken in the future. From kids playing games to older adults exploring the globe, the range of experiences is growing, and the level of interest is starting to bubble up past enthusiasts into the mainstream.
Wearables, on the other hand, continue to face lackluster demand from most consumers, even after years of mainstream exposure. Sure, there are some bright spots, and 2017 is bound to bring some interesting new wearable options, particularly around smart, connected earbuds (or “hearables” as some have dubbed them). Overall, though, the universal appeal for wearables just isn’t there. In fact, it increasingly looks like smartwatches and other widely hyped wearables are already on the decline.
As a result, I expect revenues for virtual reality and augmented reality-based hardware devices (and accessories) will surpass revenues for the wearables market in 2017. While a clear accounting is certainly challenging (see Prediction 1), we can expect about $4 billion worldwide for AR/VR hardware, versus $3 billion for wearables. Because of lower prices per unit for fitness-focused wearables, the unit shipments for wearables will still be higher, but from a business perspective, it’s clear that AR/VR will steal the spotlight from wearables in 2017.

Prediction 3: Mobile app installs will decline as tech services grow

The incredible growth-enabler and platform-driver that mobile applications have proven to be over most of the last decade makes it hard to imagine a time when they won’t be that relevant, but I believe 2017 will mark the beginning of that unfathomable era. The reasons are many: Worldwide smartphone growth has stalled, app stores have become bloated and difficult to navigate and, most importantly, the general excitement level about mobile applications has dropped to nearly zero. Study after study has shown that the vast majority of apps that get downloaded rarely if ever get used, and most people consistently rely on a tiny handful of apps.
Against that depressing backdrop, let’s also not forget that the platform wars are over and lots of people won, which means, really, that nobody won. It’s much more important for companies that previously focused on applications to offer a service that can be used across multiple platforms and multiple devices. Sure, they may still make applications, but those applications are just front-ends and entry points for the real focus of their business: A cloud-based service.
Popular subscription-based tech services such as Netflix and Spotify are certainly both great example and beneficiaries of this kind of move, but I expect to see many different flavors of services grow stronger in 2017. From new types of bot-based software to “invisible” voice-driven interaction models, the types of services that we spend a lot of our 2017 computing time on will be much different from those in the mobile apps era.

Prediction 4: Autonomous driving slows, but assisted driving soars

There’s no question that autonomous driving is going to be a critical trend for tech industry and automotive players in 2017, but as the reality of the technical, regulatory and standards-based challenges of creating truly autonomous cars becomes more obvious in the new year, there’s also no question that timelines for these kinds of automobiles will be extended in 2017. Already, some of the early predictions for the end of the decade or 2020 have been moved into 2021, and I predict we’ll see several more of these delays in the new year.
This doesn’t mean that a lot of companies — both mainstream and startup — won’t be working on getting these cars out sooner. They certainly will, and we should hear an avalanche of new announcements in the autonomous driving field throughout the year from component makers, Tier 1 suppliers, traditional tech companies, automakers and more. Still, this is very hard stuff (both technically and legally), and technology that potentially places people’s lives at stake is a lot different from what’s required to generate a new gadget. It cannot — nor should it — be released at the same pace that we’ve come to expect from other consumer devices. If, God forbid, we see some additional fatalities in the new year that stem from faulty autonomous driving features, the delays in deployment could get much worse, especially if they happen via a ride-sharing service or other situation where ultimate liability isn’t very clear.
In spite of these concerns, however, I am convinced that we will see some critical new advancements in the slightly less sexy but still incredibly important field of assisted-driving technologies. Automatic breaking, car-assisted crash avoidance and other practical assisted driving benefits that can leverage the same kind of hardware and artificial intelligence-based software that’s being touted for fully autonomous driving will likely have a much more realistic impact in 2017. Truth be told, findings from a Technalysis Research study show that most consumers are more interested in these incremental enhancements anyway, so this could (and should) be a case where the current technologies actually match the market’s real needs.

Prediction 5: Smart home products consolidate

Most of the early discussions around the smart home market has been for standalone products, designed to do a specific function and meant to be installed by the homeowner or tenant. The Nest thermostat, August smart lock and various security camera systems are classic examples of this. Individually, many of these products work just fine, but as interested consumers start to piece together different elements into a more complete smart home system, problems quickly become apparent. The bewildering array of different technical standards, platforms, connectivity requirements and more often turn what should be a fun, productive experience into a nightmare. Unfortunately, the issue shows few signs of getting better for most people (though Prediction 6 offers one potential solution.)
Despite these concerns, there is growing interest in several areas related to smart homes, including distributed audio systems (a la Sonos), Wi-Fi extenders and other mesh-networking products, and smart speakers, such as Amazon’s Echo. Again, connecting all these products can be an issue, but so are more basic concerns such as physical space, additional power adapters/outlets, and all the other aspects of owning lots of individual devices.
Because of these issues, I predict we’ll start to see new “converged” versions of these products that combine a lot of functionality in 2017. Imagine a device, for example, that is a high-quality connected audio speaker, Wi-Fi extender and smart speaker all in one. Not only will these ease the setup and reduce the physical requirements of multiple smart home products, they should provide the kind of additional capabilities that the smart home category needs to start appealing to a wider audience.
Another possibility (and something that’s likely to occur simultaneously anyway), is that the DIY market for smart home products stalls out and any potential growth gets shifted over to service providers like AT&T, Comcast, Vivint and others who offer completely integrated smart home systems. Not only do these services now incorporate several of the most popular individual smart home items, they’ve been tested to work together and give consumers a single place to go for support.

Prediction 6: Amazon Echo becomes the de facto gateway for smart homes

As mentioned in Prediction 5, one of the biggest challenges facing the smart home market is the incredibly confusing set of different standards, platforms and protocols that need to be dealt with in order to make multiple smart home products work together. Since it’s extremely unlikely that any of these battles will be resolved by companies giving up on their own efforts and working with others (as logical and user-friendly as that would be), the only realistic scenario is if one device becomes a de facto standard.
As luck would have it, the Amazon Echo seems to have earned itself that de facto linchpin role in the modern smart home. Though the Echo and its siblings are expected to see a great deal of competition in 2017, the device’s overall capabilities, in conjunction with the open-ended Skills platform that Amazon created for it, are proving a winning combination. Most importantly, the Echo’s Smart Home Skill API is becoming the center point through which many other smart home devices can work together. In essence, this is turning the Echo into the key gateway device in the home, allowing it to essentially “translate” between devices that might not otherwise be able to easily work together.
While other devices and dedicated gateways have tried to offer these capabilities, the ongoing success and interest in the Echo (and any ensuing variants) will likely make it the critical component in smart homes for 2017.

Prediction 7: Large-scale IoT projects slow, but small projects explode

The Internet of Things is all the buzz in large businesses today, with lots of companies spending a great deal of time and money to try to cash in on the hot new trend. As a number of companies have started to discover, however, the reality of IoT isn’t nearly as glamorous as the hype. Not only do many IoT projects require bringing together disparate parts of an organization that don’t always like — or trust — each other (notably, IT and operations), but measuring the “success” of these projects can be even harder than the project itself.
On top of that, many IoT projects are seen as a critical part of larger business transformations, a designation that nearly guarantees their failure. Even if they aren’t part of a major transformation, they still face the difficulty of making sense of the enormous amount of data that instrumenting the physical world (a fancy way of saying collecting lots of sensor data) entails. They may generate big data, but that certainly doesn’t always translate to big value. Even though analytics tools are improving, sometimes it’s just the simple findings that make the biggest difference.
For this reason, the potential for IoT within small or even tiny businesses is even larger. While data scientists may be required for big projects at big companies, just a little common sense in conjunction with only a few of the right data points can make an enormous difference with these small companies. Given this opportunity, I expect a wide range of simple IoT solutions focused on traditional business like agriculture and small-scale manufacturing to make a big impact in 2017.

Prediction 8: AI-based bots move to the mainstream

It’s certainly easy to predict that artificial intelligence and deep learning will have a major impact on the tech market in 2017, but it’s not necessarily easy to know exactly where the biggest benefits from these technologies will occur. The clear early leaders are applications involving image recognition and processing (often called machine vision), which includes everything from populating names onto photos posted to social media, to assisted- and autonomous-driving features in connected cars.
Another area of major development is with natural-language processing, which is used to analyze audio and recognize and respond to spoken words. Exciting, practical applications of deep learning applied to audio and language include automated, real-time translation services that can allow people who speak different languages to communicate with each other using their own, familiar native tongue.
Natural-language processing algorithms are also essential elements for chatbots and other types of automated assistance systems that are bound to get significantly more popular in 2017, particularly in the U.S. (which is a bit behind China in this area). From customer assistance and technical support agents, through more intelligent personal assistants that move with you from device to device, expect to have a lot more interactions with AI-driven bots in 2017.

Prediction 9: Non-gaming applications for AR and VR grow faster than gaming

Though much of the early attention in the AR/VR market has rightfully been focused on gaming, one of the main reasons I expect to see a healthy AR/VR hardware environment in the new year is because of the non-gaming applications I believe will be released in 2017. The Google Earth experience for the HTC Vive gave us an early inkling of the possibilities, but it’s clear that educational, training, travel and experiential applications for these devices offer potential for widespread appeal beyond the strong, but still limited, hardcore gaming market.
Development tools for non-gaming AR and VR applications are still in their infancy, so this prediction might take two years to completely play itself out. However, I’m convinced that, just as gaming plays a critical but not overwhelming role in the usage of smartphones, PCs and other computing devices, so, too, will it play an important but not primary role for AR and VR devices. Also, in the near term, the non-gaming portion of AR and VR applications is quite small, so from a growth perspective, it should be relatively easy for these types of both consumer and business-focused applications to grow at a faster pace than gaming apps this year.

Prediction 10: Tech firms place more emphasis on non-tech fields

While many in the tech industry have great trepidation about working under a Trump administration for the next several years, the incoming president’s impact could lead to some surprisingly different means of thinking and focus in the tech industry. Most importantly, if the early chatter about improvements to infrastructure and enhancements to average citizens’ day-to-day lives come to pass, I predict that we will see more tech companies making focused efforts on applying their technologies to non-tech fields, including agriculture, fishing, construction, manufacturing, and many more.
While the projects may not be as big, as sexy or as exciting as building the coolest new gadgets, the collective potential benefits could prove to be much greater over time. Whether it’s through simple IoT-based initiatives or other kinds of clever applications of existing or new technologies, the opportunity for the tech industry to help drive the greater good is very real. It’s also something that I hope they take seriously. Practical technologies that could improve the crop yields by only a few percent of not just a few of the richest farms, but of all the smallest farms in the U.S., for example, could have an enormously positive impact on the national economy, as well as the general population’s view of the tech industry.
Some of these types of efforts are already under way with smaller agro-tech firms, but I expect more partnerships or endeavors from bigger firms in 2017.

samedi 4 février 2017

Samsung Gear VR

Samsung Gear VR


The Samsung Galaxy Note 7 brought with it a friend: an all-new Gear VR headset. For those in the know this means a few much-needed refinements, including a more comfortable fit and better viewing angles - in part thanks to the improved phone stuck to the front of it.
Gear Vr review
Samsung's added another button to the side of the device too, meaning you can now hit it simply to head back to the main home screen when in a virtual world. This was previously (presumably) deemed too confusing when you can't see which button you're hitting, but it's a really great upgrade that users have been crying out for.
Gear VR review
The strap on the top of the device is also refined to improve comfort, as are the elements around the eyes - meaning that you've got a more comfortable and immersive experience, which bore out in our early tests.
Samsung states that there's a wider field of view with the new Gear VR headset thanks to improved lenses, as well as a new darker colour (to absorb more light... eh?) on the outside. This is all intended to create a more immersive experience, but without being able to try the S7 and the new Note 7 variants of the headset, it's hard to say whether it feels that much better.
Inside the helmet there are still those edges that are out of focus - when you move your head around it sharpens up quickly, but it's irritating there's that kind of 'fringing' effect.
http www techradar com reviews phones mobile phones samsung galaxy note 7 1325876 review
That said, everything does look clear and vibrant inside the new helmet, and the VR screens are becoming more refined with every iteration.
Gear VR review
You can also use this new Gear VR headset with the older, VR-compatible, phones, but you'll need to switch out the connector at the bottom: the Galaxy Note 7 is USB-C enabled, rather than microUSB, so you'll need to be ready to do some unclipping if you fancy this improved experience on your Galaxy S7.
You can pick up the Gear VR for $99, which we expect to equate to around £80 or AU$130 - but for a number of customers pre-ordering the Note 7 around the world, you'll get the Gear VR for free, so it's worth checking out if you qualify!
It's too early to tell whether this is the major upgrade we need to the Gear VR to make it truly compelling - it's a refinement rather than an overhaul. The fringing at the sides of the lenses still irk and it seemed to be harder to get this one to focus... but the fit is better and with improved hardware comes the desire from developers to code for it - which is the missing link with Gear VR still.
Original review below:
In 1896, a French short film called L'arrivée d'un train en gare de La Ciotat was screened to the public. As the story goes, some people were so terrified by the realism of the train coming towards them that they fled to the back of the room in fear.
Since then, nothing has quite aroused the same reaction in an audience. That is, until virtual reality. It's an experience that can be incredible, immersive and astonishingly real, and, like the Lumière brothers' movie, we're still at the start of this story.
Samsung Gear VR Innovator Edition review
It's been more than two years since the Oculus Rift became one of Kickstarter's biggest success stories yet. The Rift is still a work in progress, but that hasn't stopped other players from moving forward in this area. Samsung's horse in the race, the Gear VR, is a big deal: the first and closest thing to a consumer-ready product to hit the market.
I say closest because this is still a beta product - as signified by its "Innovator Edition" subtitle - but one that's been designed in partnership with Oculus VR, using the same optical technology as the Rift. Plus the headset itself is just a conduit; the Gear VR uses the Samsung Galaxy Note 4 in lieu of a display of its own.
Samsung Gear VR Innovator Edition review
But Samsung isn't only first to market, it's also first to take virtual reality mobile. Ever explored the far reaches of space from the backseat of a bus? How about taking a trip to the bottom of the ocean from the comfort of your bed? Heck, take it in the bath if you want the full 4D experience (just don't get it wet).
The headset itself is reasonably affordable at $199 (about £126, AU$228) but with a catch: you need to own a Note 4 to use it, and at upwards of £550 (US$700, about AU$900) they're not cheap.
Samsung Gear VR Innovator Edition review
Portability won't just make virtual reality easier to use, it'll make VR accessible to everyone. The technology is already proving itself, but virtual reality's biggest challenge is yet to come: edging out of the margins of PC gaming and into the mainstream. The question is, will Gear VR be the one to do that?

Design

The design of Gear VR sits somewhere between Oculus Rift DK 2 and Google Cardboard. The white plastic shell is moulded into the familiar ski-goggle headset design, on the back of which is an elastic strap that fits around the sides and top of your head. Even with the Note 4 inserted it doesn't feel too heavy.
For obvious reasons Samsung has kept the device as light as possible, and with a bit of strap adjusting the whole thing stays nicely in position through any vigorous head movements, without feeling like it's weighing you down.
Samsung Gear VR Innovator Edition review
The focus adjustor on the top might need a bit of tweaking, especially if you're a glasses wearer. Despite the impressively low latency and high resolution virtual reality is still at a point where some people will come away feeling a tad queasy, so it's important that you're always using Gear VR at optimum clarity.
Samsung Gear VR Innovator Edition review
So, how the hell do you control the Gear VR if the phone is inside it? Samsung offers two means of interaction: a touchpad and back button on the side of the headset, or an optional Android controller. Using the swipe-based touchpad is easy enough for navigating menus and interacting with some of the basic games and experiences, but as I'll get onto later, you really need a controller to get the most out of Gear VR.
Samsung Gear VR Innovator Edition review
Naturally, Samsung's headset is nothing without the screen, and you'd be hard pushed to find a smartphone better than the Note 4 right now. The 2,560 x 1,440-pixel, 5.7-inch OLED display provides a sufficiently rich image. Married with that is a Snapdragon 805 processor, together making for a respectable wires-free VR experience.
Samsung Gear VR Innovator Edition review
To create the optical illusion of virtual reality the Note 4 display divides into two screens that blend together again when viewed through the lenses. But while undoubtedly impressive, the limitations of the Note 4 screen are still obvious.
The resolution and latency are good but limited by a device that wasn't primarily built for virtual reality. In particularly vibrant worlds the pixels are still visible, creating a barrier to full immersion that's often hard to overlook. But in less colourful environments, such as Oculus Cinema, the Note 4's super deep blacks are impressively authentic.
Samsung Gear VR Innovator Edition review
Once perfect - and come Oculus market launch, it should certainly be a lot better - VR will offer an experience that's difficult to distinguish from reality. It's so close right now, but it's not quite there.

Features and games

I hear a lot of people say that VR will need its "killer app" in order to become mainstream. I'm not so sure about that, but VR does need to be a myriad of games and experiences, and as far as that goes, Samsung's swelling virtual reality marketplace is a promising glimpse of what's to come.
The UI is rather bare-bones, which isn't necessarily a bad thing. You've got the Home menu, the Library and the Store, all of which are pretty self explanatory. Your most recently used apps will show on the home screen, while the Library offers a complete list of all your downloads with the option to filter.
Samsung Gear VR Innovator Edition review
Jumping between menus is as simple as moving your head and tapping the touchpad, and just about everything can be done from within the headset, negating the need to take out the Note 4 for any reason until you're done playing.
I tried a number of different experiences during my time with the Gear VR, most of which were free and many of which required the optional controller to play. Anshar Wars taps into the most primitive of our VR desires: to fly around in space and shoot aliens. Then there's James's Legacy: The Prologue, a beautifully designed adventure game made of colourful, cuboid worlds - think an RPG Mario Galaxy - that goes against the grain by presenting itself in third person.
Samsung Gear VR Innovator Edition review
But perhaps my most memorable experience with Gear VR so far has come from Shooting Showdown, a simple first person shooter that pits you against another random online player on a firing range.
Despite the fact their "body" was hidden the other side of a dividing wall for the duration of our contest, there was something rather awesome about sharing an immersive virtual space with another player. I know I said virtual reality doesn't need a "killer app", but the first proper VR MMO is going to be incredible.
For now, most of these are bite-size mini experiences; the sorts of things you'll keep installed for the sake of showing your friends how awesome virtual reality is, but there are only a handful that you'll go back to yourself. However, between Samsung's Oculus store and Milk VR service, I'm hopeful the library will swell rapidly.